Battle Milk 3
James Gurneyen Limba Engleză Paperback – 15 iul 2013
Structura acestui al treilea volum din seria Battle Milk 3 se concentrează pe diversitatea procesului creativ, oferind o succesiune de planșe ce variază de la schițe de atmosferă la designuri complexe de personaje și decoruri. Observăm o tranziție fluidă între viziunile celor patru artiști noi invitați, fiecare aducând o perspectivă proaspătă asupra lumilor fantastice. Reținem faptul că mulți dintre acești creatori și-au rafinat stilul lucrând la producții de anvergură precum Star Wars: The Clone Wars, iar acest volum devine un spațiu de manifestare pentru proiectele lor personale și experimentale. Subliniem că abordarea metodologică a cărții pune accent pe „scânteia creativă” menționată de critici, oferind cititorului o privire directă în culisele designului pentru cinema și jocuri video, inclusiv pentru titluri precum Thor 2. Considerăm că lucrarea completează excelent titluri precum The Marvel Art Of Star Wars, oferind o libertate de expresie mai mare și explorări tematice care depășesc granițele unui singur univers cinematografic. Spre deosebire de Star Wars The Blueprints, care se axează pe rigoarea tehnică a desenelor de producție, Battle Milk 3 prioritizează latura artistică și viziunea conceptuală brută. În contextul operei lui James Gurney, această contribuție se distanțează de realismul fantastic din Dinotopia sau de rigoarea teoretică din Color and Light, orientându-se spre estetica science-fiction și fantasy industrial. Totuși, se păstrează aceeași atenție pentru detaliu și construcție a lumii care l-a consacrat pe Gurney. Ritmul vizual este alert, alternând între peisaje vaste și detalii de mecanisme, oferind o experiență de explorare vizuală densă și extrem de variată.
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Specificații
ISBN-10: 1933492708
Pagini: 156
Dimensiuni: 228 x 279 x 17 mm
Greutate: 0.87 kg
Editura: Design Studio Press (AMMO Books)
De ce să citești această carte
Recomandăm această carte pasionaților de artă conceptuală care doresc să descopere procesul creativ din spatele marilor producții de la Hollywood. Cititorul câștigă acces la tehnici moderne de ilustrație și la viziunile unor artiști de elită. Este un instrument esențial pentru oricine studiază designul de medii virtuale sau dorește să înțeleagă cum prind viață lumile din Star Wars sau universul Marvel.
Despre autor
James Gurney este un artist și ilustrator de renume internațional, faimos pentru crearea universului Dinotopia, o serie premiată ce explorează coexistența pașnică între oameni și dinozauri. Lucrările sale de artă fantastică au apărut pe coperțile a peste 70 de cărți și sunt publicate constant în National Geographic. Dincolo de ficțiune, Gurney este un pedagog respectat în comunitatea artistică, volumul său Color and Light fiind considerat o resursă fundamentală pentru înțelegerea teoriei culorii și a efectelor atmosferice în pictură.
Recenzii
"It is great to see the creative spark spilling forth in personal work by artists who have contributed their efforts on "Star Wars: The Clone Wars"." --Erik Tiemens
Descriere
Notă biografică
Jackson Sze studied Illustration at Art Center College of Design with an emphasis in Entertainment Arts. Since leaving school, he has worked in advertising, video games, television, and film. He is currently Senior Concept Illustrator at Marvel Studios and working on superhero movies.
Thang Le was born and raised in Southern California. He studied at the Art Center College of Design, majoring in Transportation Design. He started his career in entertainment working on television commercials and video games. This eventually led to working in animation, film, and theme parks. Currently he is working at Industrial Light & Magic as a Concept Artist. His credits include "The Avengers, Battleship," " Tron Uprising," " Star Wars: The Clone Wars," and "Green Lantern: The Animated Series," and he as also worked for Disney Imagineering.
Le Tang grew up in Southern California but spent a few years as a Story Artist at Lucasfilm Animation. Since his return to Los Angeles, he has told some Kung fu fighting tales at Nickelodeon. Currently he is doing his storytelling at DreamWorks Animation.
David Le Merrer was born in Paris where he grew up and later studied graphic design at ESAG Penninghen. After getting his degree, he spent a few years in the UK creating art for video games. He grew tired of the rain and in 2005 the road took him to California where he ended up at another video game company. Now he is working on "Star Wars: The Clone Wars" at Lucasfilm where he met all these crazy folks and decided to join the Battle MiLK team.
While taking a shortcut through the architecture department at Kansas State University, Pat Presley's life took a severe turn. One day late in 2007, a friend suggested that Pat should join him at Lucasfilm. After years of toiling away in the dark basement of design school and professional architecture projects, he decided to come up for air and try his hand at Concept Design. Since then he has been with "Star Wars: The Clone Wars" crew, still improvising, learning, and hoping they haven't found out where he sits.
Born and raised in smoggy Southern California, Justin Ridge received his BFA from California State University, Fullerton, and has storyboarded and directed several animated shows such as "Avatar: The Last Airbender, Star Wars: The Clone Wars," and "The ""Cleveland Show."
Matt Gaser was born and raised in Northern California. At an early age he ran around the woods pretending to be an Ewok while drawing his own characters, writing stories, and fueling his imagination. He studied Illustration at Art Center College of Design, interned at Klasky Csupo as a Background/Prop Designer for "Rugrats "before completing his studies. After graduation, he worked in video games for six years, which eventually led to an amazing opportunity working at Lucasfilm on "Star Wars: The Clone Wars." After several years at Lucasfilm, he decided to shift gears and freelance full-time out of his studio in San Francisco. Some recent projects he has been designing for include "Green Lantern: The Animated Series" and the feature film "HOP." He is currently working for Andrew Adamson on his new feature in development, "Fountain City."
For Christian Alzmann, it all started in kindergarten one day during arts and crafts when he developed the urge to draw Darth Vader in finger paint. At 24 he decided to go to Art Center College of Design and study Illustration, like two of his childhood heroes Ralph Mcquarrie and Syd Mead. There he tried everything from children's book illustration to fine art and he learned that all of these paths have such great possibilities as an illustrator. He also found out that the purpose of every one of them is to tell a story, which is what he really loves doing. Upon graduating he got a job as a Production Assistant in the Industrial Light & Magic art department. Within a year he began work as a Concept Artist on Steven Spielberg's "A.I.: Artificial Intelligence." Thirteen years later, he is now a Senior VFX Art Director at ILM, still having fun working in film and illustrating for print.