Animal Crossing: New Horizons: Can a Game Take Care of Us?: Replay
Autor Noah Wardrip-Fruinen Limba Engleză Paperback – 9 oct 2025
Animal Crossing: New Horizons was released on March 20, 2020—just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the next—while his kids’ obsession with Animal Crossing creates conflicts between them and pushback against family rules.
Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the game’s surface: like the story of the first Animal Crossing, codesigned by an absent father seeking connection; like the hallmarks of video game manipulation, from “streak” bonuses to game-determined playtimes; like the appeal of endless shopping, in a kind of “safe” capitalism; and, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety and strange paternalism.
For many, this blockbuster game offered a comforting world compared to a reality of danger. In this first entry in the Replay series, Wardrip-Fruin offers an absorbing investigation of a game’s role in contemporary social life and a book that belongs on the shelf of anyone who loves or is puzzled by this Nintendo sensation.
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Specificații
ISBN-13: 9780226840697
ISBN-10: 0226840697
Pagini: 208
Ilustrații: 57 color plates, 8 line drawings
Dimensiuni: 140 x 216 x 15 mm
Greutate: 0.25 kg
Ediția:First Edition
Editura: University of Chicago Press
Colecția University of Chicago Press
Seria Replay
ISBN-10: 0226840697
Pagini: 208
Ilustrații: 57 color plates, 8 line drawings
Dimensiuni: 140 x 216 x 15 mm
Greutate: 0.25 kg
Ediția:First Edition
Editura: University of Chicago Press
Colecția University of Chicago Press
Seria Replay
Notă biografică
Noah Wardrip-Fruin is professor of computational media at the University of California, Santa Cruz, where he codirects the Expressive Intelligence Studio. His books include The New Media Reader and How Pac-Man Eats.
Cuprins
Preface: I Hated Animal Crossing
Part 1: Journal of the Game Year
1. COVID Crossings
2. Narrow Horizons
3. Life Before Progress
4. How We Can Know
5. Selves and Shelves
6. The Meaning of Life
Part 2: Paternal Play
7. Mediated Fatherhood
8. Making Progress
9. Compelled to Play
10. The Crossing Contract
11. Outside the System
12. Flying Away
Afterword
Author’s Note
Notes
Bibliography
Index
Part 1: Journal of the Game Year
1. COVID Crossings
2. Narrow Horizons
3. Life Before Progress
4. How We Can Know
5. Selves and Shelves
6. The Meaning of Life
Part 2: Paternal Play
7. Mediated Fatherhood
8. Making Progress
9. Compelled to Play
10. The Crossing Contract
11. Outside the System
12. Flying Away
Afterword
Author’s Note
Notes
Bibliography
Index
Recenzii
“A fascinating study of what made Nintendo’s cutesy life sim so popular during the COVID pandemic. The author brings in his own family’s experiences, adding a touching personal element to the analysis.”
"The book highlights the game’s profound role in fostering community when physical connection was impossible. For Wardrip-Fruin, who identifies as disabled, the game opened up new avenues for parenting. 'I was able to do things like play tag, hide and seek, and other games like that that my son had never been able to play with me because I’m just not able enough,' he said. 'It was really rewarding for him and for me.' . . . As the world prepares for the next version of Animal Crossing in 2026, Wardrip-Fruin’s book highlights the powerful, yet sometimes manipulative, psychological mechanisms within our own digital habits."
"A thorough and thoughtful exploration of fatherhood and family lessons as experienced through playing Animal Crossing: New Horizons (Nintendo, 2020) during the COVID-19 pandemic lockdown. . . . Animal Crossing: New Horizons: Can a Game Take Care of Us? is likely to be an important text for scholars interested in ACNH, cozy gaming, the pandemic, fatherhood, and parenting, expanding the field of game studies from gameplay to household experiences around games. . . . This text is an approachable, delightful read that analyzes the basic mechanics of the game while also calling broader themes of fatherhood, leisure, and neoliberal game economics."
“An exploration of how and why the game resonated so deeply with people during the pandemic, reflecting on themes of comfort, ability/disability, ‘safe capitalism,’ and more.”
"The book highlights the game’s profound role in fostering community when physical connection was impossible. For Wardrip-Fruin, who identifies as disabled, the game opened up new avenues for parenting. 'I was able to do things like play tag, hide and seek, and other games like that that my son had never been able to play with me because I’m just not able enough,' he said. 'It was really rewarding for him and for me.' . . . As the world prepares for the next version of Animal Crossing in 2026, Wardrip-Fruin’s book highlights the powerful, yet sometimes manipulative, psychological mechanisms within our own digital habits."
"A thorough and thoughtful exploration of fatherhood and family lessons as experienced through playing Animal Crossing: New Horizons (Nintendo, 2020) during the COVID-19 pandemic lockdown. . . . Animal Crossing: New Horizons: Can a Game Take Care of Us? is likely to be an important text for scholars interested in ACNH, cozy gaming, the pandemic, fatherhood, and parenting, expanding the field of game studies from gameplay to household experiences around games. . . . This text is an approachable, delightful read that analyzes the basic mechanics of the game while also calling broader themes of fatherhood, leisure, and neoliberal game economics."
“An exploration of how and why the game resonated so deeply with people during the pandemic, reflecting on themes of comfort, ability/disability, ‘safe capitalism,’ and more.”
“A book that gets to the heart of what play, progression, and fun mean. Within the context of a single game in a singular time, Wardrip-Fruin shows us the two-way nature of a game’s world: just as we can enter it, it can enter ours. The book is a pleasure to read as a game designer, a parent, and a gamer.”
“In Wardrip-Fruin’s hands, Animal Crossing: New Horizons becomes a fascinating lens on how games simulate ecosystems of community and mutual care—including how complicated those things become with economics intersecting. It’s also a unique memoir of the early COVID-19 pandemic, where mass isolation and the loss of communal spaces saw ACNH become a crucial ‘third space’ for millions. This book adeptly captures a crucial time and place for game design in history.”
Wardrip-Fruin has a great eye for identifying undercurrents in games and digital media. . . . As [he] reminds us, games are rarely just games. They’re usually games about something, they bring the real world into the game.”
“A significant contribution to game studies and game design.”