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Advanced Game Development with Programmable Graphics Hardware

Autor Alan Watt, Fabio Policarpo
en Limba Engleză Paperback – 2 dec 2019
This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology. Support resources are available at www.routledge.com/9781568812403.
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Specificații

ISBN-13: 9780367446475
ISBN-10: 0367446472
Pagini: 384
Dimensiuni: 191 x 232 x 22 mm
Greutate: 0.71 kg
Ediția:1
Editura: CRC Press
Colecția A K Peters/CRC Press

Public țintă

Professional Practice & Development

Cuprins

1. Introduction and Cg Programming Overview 2. Light/Object Shaders 3. Texture Mapping 4. Rendering Shadows 5. Advanced Mapping Techniques and Ray Tracing on the GPU 6. Common Games Effects 7. Recorded Animation: Interpolation and Management 8. Real-Time Animation 9. Character Animation—Using MoCap and Skinning 10. Facial Animation 11. Managing Game Development

Descriere

This book addresses the new possibilities that are becoming available in games technology through the development of programmable hardware. It is helpful for students of game technology and established game programmers and developers who want to update their expertise to the new technology.