A Billion Suns: Second Edition: Interstellar Fleet Battles
Autor Mike Hutchinson Ilustrat de Rob Turpin, Juan Richard Felizen Limba Engleză Hardback – 27 aug 2026
A Billion Suns is a tabletop, science-fiction, miniatures wargame of interstellar combat for 2-4 players. You command a fleet of mighty battleships, sleek destroyers, and agile fighters, battling for supremacy of the stars. This revised and updated edition contains improved, streamlined, and expanded gameplay, alongside multiple campaign systems and new solo rules. This new edition makes the rules more approachable for new players, while also offering more, and deeper, gameplay for spacefaring veterans.
Battle within three different Eras of galactic history. Each containing unique factions, missions, and campaign systems, while also presenting players with distinct and increasing levels of game complexity.
This new, streamlined second edition provides all the rules for players to lead their fleet to victory and assert their dominance over the stars.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 63.81 lei 3-5 săpt. | +34.78 lei 6-12 zile |
| Bloomsbury USA – 23 feb 2021 | 63.81 lei 3-5 săpt. | +34.78 lei 6-12 zile |
| Hardback (1) | 123.29 lei Precomandă | |
| Bloomsbury Publishing – 27 aug 2026 | 123.29 lei Precomandă |
Preț: 123.29 lei
Preț vechi: 182.22 lei
-32% Precomandă
Puncte Express: 185
Preț estimativ în valută:
21.80€ • 25.36$ • 18.86£
21.80€ • 25.36$ • 18.86£
Carte nepublicată încă
Doresc să fiu notificat când acest titlu va fi disponibil:
Se trimite...
Specificații
ISBN-13: 9781472871756
ISBN-10: 1472871758
Pagini: 160
Dimensiuni: 190 x 242 x 25 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Osprey Games
Locul publicării:London, United Kingdom
ISBN-10: 1472871758
Pagini: 160
Dimensiuni: 190 x 242 x 25 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Osprey Games
Locul publicării:London, United Kingdom
Cuprins
1. Introduction
2. Quick Start Rules
3. Core Rules
a. Core Concepts
b. The Round
c. Jumping
d. Activations
e. Combat
f. Space
g. Commands
4. Limited and Unlimited Modes
5. Setting Up A Game
6. Core Systems Contracts
7. Warzone Contracts
8. Fringe Contracts
9. Design Your Own Corporation (Competitive Advantages)
10. Campaign System
11. Solo Mode
12. Quick Reference
2. Quick Start Rules
3. Core Rules
a. Core Concepts
b. The Round
c. Jumping
d. Activations
e. Combat
f. Space
g. Commands
4. Limited and Unlimited Modes
5. Setting Up A Game
6. Core Systems Contracts
7. Warzone Contracts
8. Fringe Contracts
9. Design Your Own Corporation (Competitive Advantages)
10. Campaign System
11. Solo Mode
12. Quick Reference