Cantitate/Preț
Produs

97 Things Every Software Architect Should Know: OREILLY

Autor Richard Monson-Haefel
en Limba Engleză Paperback – 17 mar 2009
Presents the principles that the best software architects have pulled out of their experience. This book covers trump technology issues such as communications with stakeholders, understanding requirements, and eliminating complexity before it gets you tied up in knots. It helps you to take your career in software development to the next level.
Citește tot Restrânge

Din seria OREILLY

Preț: 16388 lei

Preț vechi: 20485 lei
-20%

Puncte Express: 246

Carte disponibilă

Livrare economică 26 septembrie-10 octombrie
Livrare express 12-18 septembrie pentru 3626 lei

Livrare prin curier în România Termenul estimat este afișat lângă disponibilitate.
Transport gratuit de la 40000 lei Plată online sau ramburs, în funcție de opțiunile comenzii.
Retur gratuit în 14 zile Comandă securizată și suport în română.

Specificații

ISBN-13: 9780596522698
ISBN-10: 059652269X
Pagini: 222
Ilustrații: black & white illustrations
Dimensiuni: 154 x 229 x 17 mm
Greutate: 0.31 kg
Editura: O'Reilly
Colecția OREILLY
Seria OREILLY


Cuprins

Preface; Permissions; How to Contact Us; Safari® Books Online; Acknowledgments; Chapter 1: Don't Put Your Resume Ahead of the Requirements; Chapter 2: Simplify Essential Complexity; Diminish Accidental Complexity; Chapter 3: Chances Are, Your Biggest Problem Isn't Technical; Chapter 4: Communication Is King; Clarity and Leadership, Its Humble Servants; Chapter 5: Application Architecture Determines Application Performance; Chapter 6: Seek the Value in Requested Capabilities; Chapter 7: Stand Up!; Chapter 8: Everything Will Ultimately Fail; Chapter 9: You're Negotiating More Often Than You Think; Chapter 10: Quantify; Chapter 11: One Line of Working Code Is Worth 500 of Specification; Chapter 12: There Is No One-Size-Fits-All Solution; Chapter 13: It's Never Too Early to Think About Performance; Chapter 14: Architecting Is About Balancing; 14.1 ; Chapter 15: Commit-and-Run Is a Crime; Chapter 16: There Can Be More Than One; Chapter 17: Business Drives; Chapter 18: Simplicity Before Generality, Use Before Reuse; Chapter 19: Architects Must Be Hands On; Chapter 20: Continuously Integrate; Chapter 21: Avoid Scheduling Failures; Chapter 22: Architectural Tradeoffs; Chapter 23: Database As a Fortress; Chapter 24: Use Uncertainty As a Driver; Chapter 25: Warning: Problems in Mirror May Be Larger Than They Appear; Chapter 26: Reuse Is About People and Education, Not Just Architecture; 26.1 ; Chapter 27: There Is No 'I' in Architecture; Chapter 28: Get the 1,000-Foot View; Chapter 29: Try Before Choosing; Chapter 30: Understand the Business Domain; Chapter 31: Programming Is an Act of Design; Chapter 32: Give Developers Autonomy; Chapter 33: Time Changes Everything; 33.1 ; Chapter 34: "Software Architect" Has Only Lowercase a's; Deal with It; Chapter 35: Scope Is the Enemy of Success; Chapter 36: Value Stewardship Over Showmanship; Chapter 37: Software Architecture Has Ethical Consequences; Chapter 38: Skyscrapers Aren't Scalable; Chapter 39: Heterogeneity Wins; Chapter 40: It's All About Performance; Chapter 41: Engineer in the White Spaces; Chapter 42: Talk the Talk; Chapter 43: Context Is King; Chapter 44: Dwarves, Elves, Wizards, and Kings; Chapter 45: Learn from Architects of Buildings; Chapter 46: Fight Repetition; Chapter 47: Welcome to the Real World; Chapter 48: Don't Control, but Observe; Chapter 49: Janus the Architect; Chapter 50: Architects' Focus Is on the Boundaries and Interfaces; Chapter 51: Empower Developers; Chapter 52: Record Your Rationale; Chapter 53: Challenge Assumptions-Especially Your Own; Chapter 54: Share Your Knowledge and Experiences; Chapter 55: Pattern Pathology; Chapter 56: Don't Stretch the Architecture Metaphors; Chapter 57: Focus on Application Support and Maintenance; Chapter 58: Prepare to Pick Two; Chapter 59: Prefer Principles, Axioms, and Analogies to Opinion and Taste; Chapter 60: Start with a Walking Skeleton; Chapter 61: It Is All About The Data; Chapter 62: Make Sure the Simple Stuff Is Simple; Chapter 63: Before Anything, an Architect Is a Developer; Chapter 64: The ROI Variable; Chapter 65: Your System Is Legacy; Design for It; Chapter 66: If There Is Only One Solution, Get a Second Opinion; Chapter 67: Understand the Impact of Change; Chapter 68: You Have to Understand Hardware, Too; Chapter 69: Shortcuts Now Are Paid Back with Interest Later; Chapter 70: "Perfect" Is the Enemy of "Good Enough"; Chapter 71: Avoid "Good Ideas"; Chapter 72: Great Content Creates Great Systems; Chapter 73: The Business Versus the Angry Architect; Chapter 74: Stretch Key Dimensions to See What Breaks; Chapter 75: If You Design It, You Should Be Able to Code It; Chapter 76: A Rose by Any Other Name Will End Up As a Cabbage; Chapter 77: Stable Problems Get High-Quality Solutions; Chapter 78: It Takes Diligence; Chapter 79: Take Responsibility for Your Decisions; Chapter 80: Don't Be Clever; Chapter 81: Choose Your Weapons Carefully, Relinquish Them Reluctantly; Chapter 82: Your Customer Is Not Your Customer; Chapter 83: It Will Never Look Like That; Chapter 84: Choose Frameworks That Play Well with Others; Chapter 85: Make a Strong Business Case; Chapter 86: Control the Data, Not Just the Code; Chapter 87: Pay Down Your Technical Debt; Chapter 88: Don't Be a Problem Solver; Chapter 89: Build Systems to Be Zuhanden; Chapter 90: Find and Retain Passionate Problem Solvers; Chapter 91: Software Doesn't Really Exist; Chapter 92: Learn a New Language; Chapter 93: You Can't Future-Proof Solutions; 93.1 ; Chapter 94: The User Acceptance Problem; Chapter 95: The Importance of Consommé; Chapter 96: For the End User, the Interface Is the System; Chapter 97: Great Software Is Not Built, It Is Grown; Colophon;