3D User Interfaces
Autor Joseph Laviola, Ernst Kruijff, Doug Bowman, Ryan McMahan, Ivan Poupyreven Limba Engleză Paperback – 30 mar 2017
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Specificații
ISBN-13: 9780134034324
ISBN-10: 0134034325
Pagini: 624
Dimensiuni: 177 x 228 x 27 mm
Greutate: 0.76 kg
Ediția:2nd edition
Editura: Pearson Education
ISBN-10: 0134034325
Pagini: 624
Dimensiuni: 177 x 228 x 27 mm
Greutate: 0.76 kg
Ediția:2nd edition
Editura: Pearson Education
Notă biografică
JOSEPH J. LAVIOLA, JR., Associate Professor of Computer Science, directs the Interactive Systems and User Experience Research Cluster of Excellence at the University of Central Florida.
ERNST KRUIJFF, Interim Professor for Computer Graphics and Interactive Systems at the Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, leads the 3DMi group's design of multisensory 3D user interfaces.
RYAN P. McMAHAN, Associate Professor of Computer Science at UT Dallas, directs its Future Immersive Virtual Environments (FIVE) Lab.
DOUG A. BOWMAN, Professor of Computer Science at Virginia Tech, directs its 3D Interaction Research Group and Center for Human-Computer Interaction. He is an ACM Distinguished Scientist.
IVAN POUPYREV is Technical Program Lead working on advanced interaction research at Google's Advanced Technology and Products (ATAP) division.
ERNST KRUIJFF, Interim Professor for Computer Graphics and Interactive Systems at the Institute of Visual Computing, Bonn-Rhein-Sieg University of Applied Sciences, leads the 3DMi group's design of multisensory 3D user interfaces.
RYAN P. McMAHAN, Associate Professor of Computer Science at UT Dallas, directs its Future Immersive Virtual Environments (FIVE) Lab.
DOUG A. BOWMAN, Professor of Computer Science at Virginia Tech, directs its 3D Interaction Research Group and Center for Human-Computer Interaction. He is an ACM Distinguished Scientist.
IVAN POUPYREV is Technical Program Lead working on advanced interaction research at Google's Advanced Technology and Products (ATAP) division.
Cuprins
- Part I: Background and Introduction
- 1. Introduction to 3D Interaction
- 2. 3D User Interfaces: History and Roadmap
- Part II: HCI and Human Factors Basics
- 3. General Principles of Human-Computer Interaction
- 4. Human Factors Fundamentals
- Part III: 3D Interaction Technology
- 5. 3D Output Devices
- 6. 3D Input Devices
- Part IV: Interaction Techniques for Common 3D Tasks
- 7. Selection and Manipulation
- 8. Navigation
- 9. System Control
- Part V: Designing and Developing 3D User Interfaces
- 10. Strategies for Designing and Developing 3D User Interfaces
- 11. Evaluation of 3D User Interfaces
- Part V: The Future of 3D User Interfaces
- 12. The Future of 3D Interfaces