3D Modeling: Digital Sculpting, Texture, and Topology
Autor Ken Copeen Limba Engleză Paperback – 15 iul 2026
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Specificații
ISBN-13: 9781498781787
ISBN-10: 1498781780
Pagini: 416
Ilustrații: 48 Illustrations, color
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1498781780
Pagini: 416
Ilustrații: 48 Illustrations, color
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Principles and Concepts. Overview: The Evolving Role of the Modeler. Production Pipelines for Target Platforms. Production Tools: Task Appropriate Hardware. Software: Generalist vs. Specialist Applications. Import and Export. Introductory Exercises. Maya: Topology. Mudbox: Digital Sculpting. Everything Else: Texture. More Process. UV-Mapping. Photoshop. Material and Shader Networks. Reference Material: Model Sheets, Scultpture, Photography and Photogrammetry. Intermediate Exercises. Environment. Hard Surface. Organic. The Human Figure. Anatomical Reference. Male Anatomy. Female Anatomy. Hands. Head. Facial Expression. Dialogue. Hair. Drapery. Self Portrait/Avatar. Artist's Portfolio. Material and Shader Networks. Reference Material: Model Sheets, Sculpture, Photography and Photogrammetry. Intermediate Exercises. Environment. Hard Surface. Organic. The Human Figure. Anatomical Reference. Male Anatomy. Female Anatomy. Hands. Head. Facial Expression. Dialogue. Hair. Drapery. Self Portrait/Avatar. Artist's Portfolio. Putting Your Work Online. Sketchfab. Marmoset.
Descriere
You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures.