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3D Modeling: Digital Sculpting, Texture, and Topology

Autor Ken Cope
en Limba Engleză Paperback – 15 iul 2026
3D modelers use Maya in pipelines for animation, video game, VR/AR. Maya's integration with Mudbox complements general strengths, but professionals turn to specialized tools, including Photoshop, Quixel, 3D-Coat, and Allegorithmic. You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures. Tutorials demonstrate the use of individual photos to generate textures and shading networks, multiple photos to create 3D reference models, and how to use an XBox Kinect for an artist mirror and 3D scanner. This book guides the creation of simple props and environments, from cartoon characters to more realistic humans.
 
Key Features
  • Transforms geometric detail into textures (and vice versa) with clean, easy to rig and animate topology is emphasized, for both pre-rendered images and real-time.
  • Integrates workflow extremes between Maya's low poly cages and the ultra-dense meshes typical of Mudbox; additional applications for generating textures and shaders are also explored, including tools from texture painting suites Allegorithmic and Quixel.
  • Demonstrates low-cost but powerful methods for scanning facial expressions and objects for 3D reference material (123D Catch and Skanext), along with applications for refining models and textures (marmoset), showcasing them (Sketchfab), or interacting with them in real-time for games games or VR (Unity)
  • Extensive exercises are selected to emphasize objectives.
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    Specificații

    ISBN-13: 9781498781787
    ISBN-10: 1498781780
    Pagini: 416
    Ilustrații: 48 Illustrations, color
    Dimensiuni: 152 x 229 mm
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press

    Public țintă

    Professional Practice & Development

    Cuprins

    Principles and Concepts. Overview: The Evolving Role of the Modeler. Production Pipelines for Target Platforms. Production Tools: Task Appropriate Hardware. Software: Generalist vs. Specialist Applications. Import and Export. Introductory Exercises. Maya: Topology. Mudbox: Digital Sculpting. Everything Else: Texture. More Process. UV-Mapping. Photoshop. Material and Shader Networks. Reference Material: Model Sheets, Scultpture, Photography and Photogrammetry. Intermediate Exercises. Environment. Hard Surface. Organic. The Human Figure. Anatomical Reference. Male Anatomy. Female Anatomy. Hands. Head. Facial Expression. Dialogue. Hair. Drapery. Self Portrait/Avatar. Artist's Portfolio. Material and Shader Networks. Reference Material: Model Sheets, Sculpture, Photography and Photogrammetry. Intermediate Exercises. Environment. Hard Surface. Organic. The Human Figure. Anatomical Reference. Male Anatomy. Female Anatomy. Hands. Head. Facial Expression. Dialogue. Hair. Drapery. Self Portrait/Avatar. Artist's Portfolio. Putting Your Work Online. Sketchfab. Marmoset.

    Descriere

     You will learn how to import/export in various formats, generate and refine models with polygonal geometry, digital sculpting, and textures.