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The Game Designer's Playlist (Game Design)

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en Limba Engleză Paperback – 28 Sep 2018
Game designers: learn from the masters In The Game Designers Playlist, top game design instructor Zach Hiwiller presents over 80 of the world's best games: how they work, what makes them so great, and how to apply their lessons in your own games. Whether you're an aspiring game designer or you're already working in the industry, you'll gain powerful knowledge and inspiration for getting better at everything you do. Hiwiller takes you far beyond the most popular games, uncovering gems that reveal indispensable insights about game mechanics and playability. He ranges far and wide, illuminating lessons from console and mobile games, classic board games, and beyond. Throughout, he connects game design to current research in areas ranging from psychology and media studies to philosophy. Along the way, you'll discover how games can teach about decision-making, randomness, play, winning and losing, originality and innovation, and the wider world. Hiwiller doesn't just present a new canon of classic games: he helps you build on their greatness to create legendary games of your own.
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Specificații

ISBN-13: 9780134873268
ISBN-10: 0134873262
Pagini: 400
Dimensiuni: 178 x 229 x 10 mm
Greutate: 0.41 kg
Editura: Pearson Education (US)
Seria Game Design


Notă biografică

Zack Hiwiller is a game designer, educator, and author living in Orlando, Florida. He has been a game designer for large publishers and small, independent developers. He is also a department chair in the game design program at Full Sail University and is the author of Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players (New Riders, 2016).


Cuprins

Preface xiii

Acknowledgments xxi

About the Author xxii

Chapter 1: From Simplicity, The Universe 1

A Universe, Conquered 2

The Simplicity and Complexity of Go 3

More Than Thinking, Learning 6

Play to Win 9

Summary 11

Chapter 2: Randomness and Cholesterol 13

A Short History of Randomness 14

Pass the Chips 14

Mate 15

Stranger and Stranger Danger 18

Goofspiel 19

Agency and Uncertainty 21

Types of Uncertainty in Mechanics 23

Randomness and Perceptions of Fairness 26

Summary 28

Chapter 3: Pushing One's Luck 31

Press Your Luck or Press Your Skill? 32

No Whammy 34

It's in the Name 35

Greed and Risk 38

Let Them Eat Cake 39

Equity 43

Summary 44

Chapter 4: Piecemeal Perspectives 45

Interactive Fictions 46

Actors and Interactions 47

Armchair Jurors 48

Her Story 49

Orwell 52

The Eye Above 53

Summary 54

Chapter 5: Permanence 57

Interactive Fictions 58

Fiero 58

Memories of Places That Have Never Been 62

Summary 65

Chapter 6: Mechanics as Message 67

Where Meaning Exists 68

Marriage of Theme and Interaction 70

September 12th 71

Passage 72

Dissonance 73

Bioshock and Dissonance 74

Systems as Politics 76

Parable of the Polygons 78

Summary 82

Chapter 7: Requiem for a Pewter Shoe 85

Pieces and Meaning 86

The Buddha Nature 86

Nomic 89

Eying Basic Grammars 90

Summary 91

Chapter 8: The Second Chance Phenomenon 93

Flexibility 94

Hearthstone 96

Dominion 97

7 Wonders 98

Summary 99

Chapter 9: Challenging Complexity 101

Retracing Your Steps 102

Drop7 103

Triple Town 107

Game of Life 109

Pair Solitaire 111

Love Letter 114

Summary 115

Chapter 10: Learning to Walk 117

The Price of Entry 118

Building a Structure 119

Thinking with Portals 121

Summary 124

Chapter 11: Mechanics in Milieu 127

Taste and Distaste 128

Agency and Dilemma 130

Depression Quest and Indirect Representation 131

Papers, Please 133

A Mind Forever Voyaging 135

One Vision 136

Summary 138

Chapter 12: The Clone Wars 141

Here Comes the Flood 142

What If Clones Are Necessary First Steps? 143

How Mechanically Different Can a Clone Be? 144

Summary of Questions 146

Chapter 13: The Discipline of Game Design 149

The Worst Game Design Question 150

So Then What Is a Game Designer? 151

Accidental Game Design 154

Write What You Love … or Not? 156

Why Rewards? 158

Summary 159

Chapter 14: Winning and Losing 163

Playing Together 164

Communication 164

Diplomacy 167

Informal Rules 168

Summary 169

Chapter 15: Inputs and Outputs 171

Mimicry 172

Jousting 173

Life as Game Inputs 174

Waiting Is the Hardest Part 176

Verbal Communication as Game Inputs 178

Summary 179

Chapter 16: Whose Stories? 183

Negotiated Storytelling 184

Automated Dungeon Masters 186

Symbolic Worlds 187

Who Are You? 188

Summary 189

Chapter 17: Cheat Codes 191

On Cheating 192

Katamari Damacy 194

Terry Cavanaugh 195

Dream Quest 196

Desert Golfing 196

Summary 197

Chapter 18: Conclusion and Final Playlist 199

Mindset 200

Final Playlist, Divided by Platform 200

Mobile 201

Consoles 201

PC 201

Analog 203

Index 205