Situational Game Design
Autor Brian Uptonen Limba Engleză Paperback – 31 oct 2017
Key Features
Introduces a new methodology of game design that concentrates on moment-to-moment player experience
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Specificații
ISBN-13: 9781138031814
ISBN-10: 113803181X
Pagini: 119
Ilustrații: 2 Tables, black and white; 16 Illustrations, black and white
Dimensiuni: 158 x 231 x 10 mm
Greutate: 0.21 kg
Editura: CRC Press
ISBN-10: 113803181X
Pagini: 119
Ilustrații: 2 Tables, black and white; 16 Illustrations, black and white
Dimensiuni: 158 x 231 x 10 mm
Greutate: 0.21 kg
Editura: CRC Press
Cuprins
Ch 1 Epistemology. Ch 2 Constraints. Ch 3 Situations. Ch 4 Interactivity. Ch 5 Choices. Ch 6 Consequences. Ch 7 Anticipation. Ch 8 Goals. Ch 9 Perrformance. Ch 10 Narrative. Ch 11 Meaning.
Notă biografică
Brian Upton is 20-year veteran of the game industry. He was one of the founders of Red Storm Entertainment where he designed the original Rainbow Six and Ghost Recon. From 2002 to 2016 he worked as a senior game designer at Sony's Santa Monica Studio, where he collaborated with external teams on innovative indie titles such as Fat Princess, Warhawk, Sorcery, Everybody Has Gone to the Rapture, Bound,and Here They Lie. He currently is lead world designer at Tangent Games.