Principles of Game Audio and Sound Design
Autor Jean-Luc Sinclairen Limba Engleză Paperback – 27 apr 2020
Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently.
Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio.
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Specificații
ISBN-13: 9781138738973
ISBN-10: 1138738972
Pagini: 296
Ilustrații: 1 Tables, black and white; 67 Line drawings, black and white; 60 Halftones, black and white
Dimensiuni: 172 x 244 x 18 mm
Greutate: 0.57 kg
Editura: Taylor & Francis Ltd.
ISBN-10: 1138738972
Pagini: 296
Ilustrații: 1 Tables, black and white; 67 Line drawings, black and white; 60 Halftones, black and white
Dimensiuni: 172 x 244 x 18 mm
Greutate: 0.57 kg
Editura: Taylor & Francis Ltd.
Notă biografică
Jean-Luc Sinclair has been a pioneer in the field of game audio since the mid-1990s. He has worked with visionaries such as Trent Reznor and Id Software and has been an active producer and sound designer in New York since the early 2000s. He is currently a professor at Berklee College of Music in Boston and at New York University, where he has designed several classes on the topic of game audio, sound design and software synthesis.