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Code: The Hidden Language of Computer Hardware and Software (Developer Best Practices)

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en Limba Engleză Paperback – 11 Oct 2000

What do flashlights, the British invasion, black cats, and seesaws have to do with computers? In CODE, they show us the ingenious ways we manipulate language and invent new means of communicating with each other. And through CODE, we see how this ingenuity and our very human compulsion to communicate have driven the technological innovations of the past two centuries. Using everyday objects and familiar language systems such as Braille and Morse code, author Charles Petzold weaves an illuminating narrative for anyone who's ever wondered about the secret inner life of computers and other smart machines. It's a cleverly illustrated and eminently comprehensible story—and along the way, you'll discover you've gained a real context for understanding today's world of PCs, digital media, and the Internet. No matter what your level of technical savvy, CODE will charm you—and perhaps even awaken the technophile within.

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Specificații

ISBN-13: 9780735611313
ISBN-10: 0735611319
Pagini: 393
Ilustrații: facsimiles, portraits
Dimensiuni: 153 x 228 x 27 mm
Greutate: 0.54 kg
Ediția: Pbk.
Editura: Microsoft Press
Seria Developer Best Practices

Locul publicării: United States

Notă biografică

Charles Petzold has been writing about Windows programming for 25 years. A Windows Pioneer Award winner, Petzold is author of the classic Programming Windows, the widely acclaimed Code: The Hidden Language of Computer Hardware and Software, Programming Windows Phone 7, and more than a dozen other books.


Cuprins

Preface to the Second Edition
Chapter One: Best Friends
Chapter Two: Codes and Combinations
Chapter Three: Braille and Binary Codes
Chapter Four: Anatomy of a Flashlight
Chapter Five: Communicating Around Corners
Chapter Six: Logic with Switches
Chapter Seven: Telegraphs and Relays
Chapter Eight: Relays and Gates
Chapter Nine: Our Ten Digits
Chapter Ten: Alternative 10s
Chapter Eleven: Bit by Bit by Bit
Chapter Twelve: Bytes and Hexadecimal
Chapter Thirteen: From ASCII to Unicode
Chapter Fourteen: Adding with Logic Gates
Chapter Fifteen: Is This for Real?
Chapter Sixteen: But What About Subtraction?
Chapter Seventeen: Feedback and Flip-Flops
Chapter Eighteen: Lets Build a Clock!
Chapter Nineteen: An Assemblage of Memory
Chapter Twenty: Automating Arithmetic
Chapter Twenty-One: The Arithmetic Logic Unit
Chapter Twenty-Two: Registers and Busses
Chapter Twenty-Three: CPU Control Signals
Chapter Twenty-Four: Loops, Jumps, and Calls
Chapter Twenty-Five: Peripherals
Chapter Twenty-Six: The Operating System
Chapter Twenty-Seven: Coding
Chapter Twenty-Eight: The World Brain