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Beginning iPhone Development with Swift 2: Exploring the iOS SDK

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Notă GoodReads:
en Limba Engleză Carte Paperback – 16 Dec 2015
This is the definitive guide to the Swift programming language and the iOS 9 SDK, and the source code has been updated to reflect Xcode 7 and Swift 2.
There’s up-to-date coverage of new Apple technologies as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest 64-bit iOS 9-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming little or no working knowledge of the new Swift programming language, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 9 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
What You Will Learn:
  • Everything you need to know to develop your own bestselling iPhone and iPad apps
  • Utilizing Swift playgrounds
  • Best practices for optimizing your code and delivering great user experiences<
  • What data persistence is, and why it’s important
  • Get started with building cool, crisp user interfaces
  • How to display data in Table Views
  • How to draw to the screen using Core Graphics
  • How to use iOS sensor capabilities to map your world
  • How to get your app to work with iCloud and more
Who This Book is For:

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Specificații

ISBN-13: 9781484217535
ISBN-10: 1484217535
Pagini: 854
Ilustrații: Bibliographie
Dimensiuni: 178 x 254 x 44 mm
Greutate: 1.49 kg
Ediția: 2nd ed. 2015
Editura: Apress
Colecția Apress
Locul publicării: Berkeley, CA, United States

Public țintă

Professional/practitioner

Cuprins

1. Welcome to the Swift Jungle 2. Appeasing the Tiki Gods
3. Handling Basic Interaction
4. More User Interface Fun
5. Rotation and Adaptive Layout
6. Multiview Applications
7. Tab Bars and Pickers
8. Introduction to Table Views
9. Navigation Controllers and Table Views
10. Collection Views
11. iPad Considerations
12. Application Settings and User Defaults
13. Basic Data Persistence
14. Hey! You! Get onto iCloud!
15. Grand Central Dispatch, Background Processing, and You
16. Core Graphics: Drawing with Quartz
17. Getting Started with Sprite Kit
18. Taps, Touches, and Gestures
19. Where Am I? Finding Your Way with Core Location and Map Kit
20. Whee! Gyro and Accelerometer!
21. The Camera and Photo Library
22. Application Localization
23. Appendix: A Swift Introduction to Swift

Notă biografică

Kim Topley is a software engineer with over thirty years of experience ranging from mainframe microcode and the UNIX kernel to graphical user interfaces and mobile applications. He is the author of five books on various aspects of Java and JavaFX and has been working with iOS since reading one of the first books published on the subject—the first edition of Beginning iPhone Development.

Caracteristici

This is the definitive guide to the Swift programming language and the iOS 9 SDK, with source code updated to reflect Xcode 7 and Swift 2
This book covers any iOS device
Includes discussions of Core Location, Map  Kit,  iCloud, Sprite Kit and more