AppleScript for Dummies 2e
Autor T Trinkoen Limba Engleză Paperback – 27 aug 2004
Preț: 134.04 lei
Preț vechi: 184.29 lei
-27%
Puncte Express: 201
Preț estimativ în valută:
25.68€ • 27.82$ • 22.02£
25.68€ • 27.82$ • 22.02£
Carte indisponibilă temporar
Doresc să fiu notificat când acest titlu va fi disponibil:
Se trimite...
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9780764574948
ISBN-10: 0764574949
Pagini: 416
Dimensiuni: 187 x 235 x 22 mm
Greutate: 0.7 kg
Ediția:2nd Edition
Editura: Wiley
Locul publicării:Hoboken, United States
ISBN-10: 0764574949
Pagini: 416
Dimensiuni: 187 x 235 x 22 mm
Greutate: 0.7 kg
Ediția:2nd Edition
Editura: Wiley
Locul publicării:Hoboken, United States
Public țintă
Industry Trends: AppleScript has been a key component of the Mac experience since the early 1990s. And, while the basics of the language haven′t changed much since its initial release, the capabilities of AppleScript have been expanded –– especially with the release of OS X.Target Audience: Non–programmers that want to learn how to automate tasks for their Mac and experienced programmers who are new to Applescript but want to learn this programming language quickly.
Potential audience members include general Mac users who want to automate everyday tasks and extend the capabilities of the Mac OS, graphics professionals who want to automate workflows, and profuse iLife users.
Cuprins
Introduction. Part I: Getting Started. Chapter 1: A Cannonball Dive into the Scripting Pool. Chapter 2: AppleScript Basics without Stomach Acid. Chapter 3: Writing a Script without Ink. Part II: All You Ever Needed to Know about AppleScript You Learned in Part II. Chapter 4: Values: Different Types of Information. Chapter 5: Variables: Data Cupboards. Chapter 6: Operators: Math without Mistakes. Chapter 7: References: Being Picky about Data. Chapter 8: Commands: Ordering AppleScript Around. Chapter 9: I/O (I Owe) without Credit Cards. Chapter 10: If: Letting Your Computer Make Decisions So You Can Blame It Later. Chapter 11: Repeat: Going in Circles for Fun and Profit. Chapter 12: Try: Dealing with Problems without Crashing. Chapter 13: Handlers: Organizing Your Script. Chapter 14: Properties: Storing Data for Awhile. Chapter 15: Deploying Scripts: Cool Ways to Access Scripts. Chapter 16: Autonomous Scripts: Working Unsupervised. Chapter 17: Taking Charge of Applications. Chapter 18: Debugging: Fixing Problems without DDT. Chapter 19: Scripting Additions: Taking AppleScript to New Heights. Chapter 20: Script Objects: Recycling Scripts for a Healthy Environment. Chapter 21: Miscellaneous Advanced Stuff. Part III: How to Control the World--or at Least Some Common Programs. Chapter 22: Finder/System Tricks without Touching the Mouse. Chapter 23: Business Applications and Microsoft Office 2004. Chapter 24: Layout and Graphics Applications. Chapter 25: Scripting the Web. Chapter 26: Scripting iLife. Chapter 27: GUI Scripting. Part IV: The Part of Tens. Chapter 28: More Than Ten Scriptable Applications. Chapter 29: More Than Ten Scripting Resources. Index.