Java: A Beginner's Guide, 4th Ed.
Autor Herbert Schildten Limba Engleză Paperback – 30 noi 2006
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Specificații
ISBN-13: 9780072263848
ISBN-10: 0072263849
Pagini: 696
Dimensiuni: 188 x 231 x 34 mm
Greutate: 1.15 kg
Ediția:4
Editura: McGraw-Hill Education
Colecția McGraw-Hill Osborne
Locul publicării:United States
ISBN-10: 0072263849
Pagini: 696
Dimensiuni: 188 x 231 x 34 mm
Greutate: 1.15 kg
Ediția:4
Editura: McGraw-Hill Education
Colecția McGraw-Hill Osborne
Locul publicării:United States
Cuprins
Chapter 1.Java Fundamentals
Chapter 2.Introducing Data Types and OperatorsChapter 3.Program Control Statements
Chapter 4.Introducing Classes, Objects, and MethodsChapter 5.More Data Types and Operators
Chapter 6.A Closer Look at Methods and ClassesChapter 7.Inheritance
Chapter 8.Packages and InterfacesChapter 9. Exception Handling
Chapter 10. Using I/OChapter 11. Multithreaded Programming
Chapter 12. Enumerations, Autoboxing, and Static ImportChapter 13. Generics
Chapter 14. Applets, Events, and Miscellaneous TopicsChapter 15: Introducing Swing
APPENDIX A: ANSWERS TO MASTERY CHECKS
APPENDIX B: USING JAVA'S DOCUMENTATION COMMENTSINDEX
Notă biografică
Herbert Schildt is a leading authority on Java, C, C++, and C#. His programming books have sold more than 3.5 million copies worldwide and have been translated into all major foreign languages. Herb is the author of numerous bestsellers, including Java: The Complete Reference, The Art of Java, Swing: A Beginner¿s Guide, and many others.
Textul de pe ultima copertă
Essential Skills--Made Easy!
Let master programmer and bestselling author Herbert Schildt teach you the fundamentals of Java programming. Updated for the newest version of Java (Java SE 6), this step-by-step guide will have you programming in Java right from the start. Herb begins by explaining why Java is the preeminent programming language of the Internet, how it relates to object-oriented programming (OOP), and the general form of a Java program. Then it¿s on to data types, operators, control statements, classes, objects, and methods. Next, you¿ll learn about inheritance, exception handling, the I/O system, and multithreading. More advanced topics such as generics, interfaces, applets, and enumerations are also covered. The book ends with an introduction to Swing, Java¿s powerful GUI toolkit. Start programming in Java today with help from this fast-paced, hands-on tutorial.
Designed for Easy Learning:
Modules--Each concept is divided into logically organized modules (chapters), ideal for self-paced learning
Critical Skills--Each module opens with the specific skills covered in the module
Mastery Checks--End-of-module reviews test knowledge using short-answer, multiple-choice, and fill-in-the-blank questions
Ask the Experts--Q&A sections throughout are filled with bonus information and helpful tips
Progress Checks--Quick self-assessment sections check your progress
Projects--Practical exercises show how to apply the critical skills learned in each module
Annotated Syntax--Example code annotated with commentary that describes the programming techniques being illustrated
Let master programmer and bestselling author Herbert Schildt teach you the fundamentals of Java programming. Updated for the newest version of Java (Java SE 6), this step-by-step guide will have you programming in Java right from the start. Herb begins by explaining why Java is the preeminent programming language of the Internet, how it relates to object-oriented programming (OOP), and the general form of a Java program. Then it¿s on to data types, operators, control statements, classes, objects, and methods. Next, you¿ll learn about inheritance, exception handling, the I/O system, and multithreading. More advanced topics such as generics, interfaces, applets, and enumerations are also covered. The book ends with an introduction to Swing, Java¿s powerful GUI toolkit. Start programming in Java today with help from this fast-paced, hands-on tutorial.
Designed for Easy Learning:
Modules--Each concept is divided into logically organized modules (chapters), ideal for self-paced learning
Critical Skills--Each module opens with the specific skills covered in the module
Mastery Checks--End-of-module reviews test knowledge using short-answer, multiple-choice, and fill-in-the-blank questions
Ask the Experts--Q&A sections throughout are filled with bonus information and helpful tips
Progress Checks--Quick self-assessment sections check your progress
Projects--Practical exercises show how to apply the critical skills learned in each module
Annotated Syntax--Example code annotated with commentary that describes the programming techniques being illustrated